


A celebration of medieval combat that endeavours to not only recreate olden age warfare, but to make it genuinely fun to play. If you’re looking for a pure realistic medieval sim, you may be disappointed. However, as my friend explained as we launched each other from the catapult onto our opponents castle walls – Chivalry 2 is the epitome of an epic video game LARP experience. It may have some rough edges and be relatively light on content at present, but I simply found it impossible not to enjoy myself and get lost in the hilarity of the moments I experienced while playing it.Ĭhivalry 2 is a multiplayer focused medieval combat game which can be played either in 1st or 3rd person.
#Chivalry 2 party size Offline#
While it does offer an offline bot mode, the AI “challenge” presented is negligible and they can be slaughtered without any bother. Indeed, online is where Chivalry 2 shines and was designed to be played. There are 3 main game modes – 64 or 40 player team modes, or free-for-all. Both 64 and 40 player modes offer a mix of objective progression matches with team deathmatches. Akin to Battlefield’s conquest mode, one side will be allocated defensive roles, with the attackers tasked with overrunning their positions. Each objective the attacking side completes will move the match to the next objective, culminating in an epic final stand. The defenders simply have to outlast the timer and hold their assailants at bay long enough to survive. The objectives themselves are nothing particularly special or revolutionary. Push/prevent the siege towers/ramps/rams moving forward. Attack/hold this gatehouse/square/position. Kill/defend this prisoner/heir/important whoever. The game is unapologetically simple in its approach, but its execution is very well handled. The overarching task you’re given is merely an excuse to mash two opposing massive forces against each other and provide a backdrop to the carnage that ensues. The maps are generally well designed and structured, with particular highlights being castle sieges which include battles across bottle-necked bridges and multiple defensive barricades. Unfortunately, a couple suffer some imbalanced tasks either in favour of the attacking or defensive side. One map culminates with one player being designated the heir and the attackers having to cut him down. The defenders however, would regularly – and easily – hoard themselves into one corner of the hall, making it nigh-on impossible for the assaulting force to feasibly reach, nevermind damage, the heathen bastard.Īnother map has the final objective effectively be the attacking team genociding the defensive side who are denied any further respawns. The battle leading up to it is epic as all Hell and in a sense it is a worthy payoff for a successful siege, but that doesn’t necessarily make it fair for the poor, valiant knights being cut down without mercy.Ĭhivalry 2 certainly does have its balance issues which hopefully will be tweaked over time, but there’s no denying the fun in actually engaging with these large-scale battles. As either the honourable Agatha knights or the brutal and bloodthirsty Mason order, you’ll have the choice of 4 classes to select from. Knights specialise in smaller-arms combat and have supportive abilities for allies. The Vanguard are bruisers who hit hard and deal damage, your medieval tanks, effectively.
